Little Lamby A photographed stuffed animal turned into a simple puppet with a few replay poses. Eliza Watercolor character with simple and three view walking animations. Linden Standing and walking versions of a guitar playing kid. Sirr Camping monster with dynamic expressions and a burning marshmallow. Narrator Dave Narrator style character with parallax, eye and mouth triggers and physics hair.
Leeta Papercraft style character with face parallax, physics hair system and clipping mask. Clay Stop-motion inspired character made from modelling clay. Wilk Green Monster with head turns and a fire breathing animation. Martin A guitar playing character.
Evans Insanely complicated robot with walk cycle, secondary head, weapon hands, blend modes and more. Chief Robot authority figure with a waveform mouth and triggered moustache. ATM Bank machine with a single head group and triggered pupil changes. Hackbot Pivoting nutcracker jaw robot. Suzanne X3 Female robot with hand swaps and a triggered body screen. Cassandra Great example of hair physics. Kaufman Walking monster with three views. Ramirez Short blue monster with head turns and tie dangle.
Shmarflop Draggable with three eyes and dangling tentacles. Fury Simple human character with Photoshop and Illustrator versions. Crimson Superhero with dangling hair and cape as well as fire powers with lighting effects. More free puppets for your mad animation experiments! Jet Goth themed character with walking that can be changed into a girl or boy via triggers. Aerial Al Drone flying character sitting on a park bench. Sports Team Four sports mascot characters with head parallax and unique triggers.
Steve Physical puppet alien with head turns, a unique layer picker mouth, and flashing button triggers. Alex Game playing character with expressive moves and triggers.
Sam Superhero girl with dangling cape and walk behavior. Drumbot Drumming robot that plays sound effects when he hits parts of the drumset. Blank Simple human character with Photoshop and Illustrator versions. Barbarasaurus Clay sculpted dinosaur newscaster with triggered graphics and news crawls. Flaco Key trigger enabled character. The four buttons with the avatars are SVGs used as buttons. The Normal state shows by default the first male avatar.
They use the same names for the states. It is just an alternative, because that message needs to be hidden with the On Enter action of this slide. Reason: the message should pop up only after clicking the Submit button.
Same names are used for the states, but M1 is new since it is no longer the Normal state. Those advanced actions are triggered by the Success event of the the buttons on slide AvatarChoice. The four first commands, changing states, take care of the buttons on the slide itself. You can easily adapt those commands for more or less buttons on that slide, in this case there were 4 buttons. The three later commands switch the multistate objects on the other slides to the appropriate state.
Add similar commands if you have more than 3 slides to propagate the choice. It is of course possible to have different feedback messages, by using conditional actions, but that was not the goal of this blog post. That is why you need to create a custom solution. Why did I not choose for shared actions my favourite in this particular use case?
Reason is that such a shared action would need a lot of parameters, even for this short project: 7 for the multistate objects, 4 for the states on the AvatarChoice slide, and 3 for the to be changed state on the other slides. That results in 14 parameters! It is much easier to edit the duplicate advanced actions in this case than applying shared actions with 14 parameters. Thanks for your appreciation.
All about advanced and shared actions. The recording is still available. This is a great way to give the learner a personal choice and feel that they are a bit more connected to the learning.
Thank you for this, I can see this option being used often!! It looks and works great in your sample project as well!!!
You must be logged in to post a comment. Show All Notifications. Join Community. Sign In. Post here. Virtual Reality. Events and Announcements. Free Projects. Learning Hub. AEW Recordings. Interactive eLearning. Personalize background. Software simulation.
Responsive simulation. Full motion recording. Advanced actions. Spectrum Principles What's new. Application frame Responsive grid. Divider Popover Tray. Badge Meter Progress bar Progress circle Status light. Heading Body Detail Code. Cards Headers Table. Contact us. Version 2. Table of contents. Size Avatar sizes scale exponentially, based on the Spectrum type scale. Image Avatars can have a defined image, which is usually uploaded by a user.
Disabled An avatar in a disabled state shows that an avatar exists, but is not available or a user is not active in that circumstance. Table of options From the design point of view, each component has a number of options. Keyboard focus An avatar can be navigated using a keyboard. Usage guidelines. Use generic avatars when image is undefined Use branded generic avatars when a user has not set their avatar image.
Date Number Notes Apr 05, 2. Design checklist. All interactive states Includes all interactive states that are applicable hover, down, focus, keyboard focus, disabled.
All color themes Works properly across all four color themes lightest, light, dark, darkest. Accessible contrast for text Text has a contrast ratio of at least 4.
0コメント