Caesar iv pc game walkthrough


















Like the Basic Goods, it requires a source of raw materials, a factory and a market to sell the goods. Wine is the easiest to create. It requires Grapes to produce it and this can be obtained from the Vineyard. This is similar to the farm, it has to be built on fertile land and 2 Vineyards to a farm. Grape is represented by a bunch of grapes. It is sent to a Wine Factory, or Winery and is instantly fermented into wine.

It is then sold in a Luxury Goods Market. Wine is represented by a Jar of Wine. Utensils is another type of Luxury Good. It requires Iron, which is mined. Like Sand and Clay, it is mined from a camp and Iron is represented by several bars of iron. It is then sent to a utensil factory where it is produced and sent off for storage or sale.

It is represented by a few kitchen utensils. Jewellry is another type of Luxury Good. It requires a source of Gold which is represented by a Bar of Gold. It is sent to a Jewellry Factory and turned into Jewellry. It is sent off and it is represented by a nice ring.

The final type is Furniture. It requires Timber which is harvested from the Logging Camps. They will chop down trees for it but they will replant.

It will however, not have anything to chop down if you have too many camps. It is represented by logs of wood and is then sent to the Furniture factory. It is made and sent off for sale. It is represented by a groovy sort of chair. They are sold at a Exotic Goods Market. However, these are different in the form that you cannot produce these goods yourself, you must import them from other cities. They are quite expensive but the dividends from property tax should cover it sufficently.

To get the Patricans up to the get Mansion possible, you need up to six Exotic Goods. There are 6 for sale out of a possible First of all, there is Marble. Marble is mined like the other resources or imported but is not sold. It is used in construction of buildings such as Temples. It is made using Wool and Iron. It is not sold however, it is used by Gladators and the ilk as well as your Army. They are made using Iron and Timber in the Weapons Factory and is used by Gladators and such as well as your army.

It is represented with a sharp sword. At some stages, holding too much stock leads to no production since it cannot hold more stock. Therefore, you have to build a storage building to hold the excess stock. Generally, these should be used thrice.

Once on the path from the farm to the market. Second on the raw production camp or port to the factory. The last time used should be from the Factory to the Market. You have the ability to tell what to store in the facility and the limit on it. The Granary is the one that holds food. It holds any type of food and a fair amount of it. Granary workers will visit the farms to collect the food while market workers will walk to the closest. The Warehouse is the Jack of All Trade.

It holds anything but food. It holds raw materials such as grapes to clay to finished goods. It can also hold some Exotic Goods as well. This is why you should have three points. The first point from Farm to Market should be a Granary or two.

The second from source of materials to Factory is for raw materials or exotic materials if from port. The last is to hold finished goods en route to a factory. You can mothball any building you want. In doing so, you disable all functions of the building. For a production facility, it means no production while a residence means it will eject the occupents, forcing to move to another residence or emigrate. Mothballing is handy when you have an excess or shortage of workers or citizens and wish to remove some of the drainage on unnecessary facilities.

For example, when you have too many workers, mothball some residences to lower the amount of available labour and un-mothball them after you need some more labour. This is handy instead of destroying the buildings you don't want at the moment. Workers can still collect resources from mothballed buildings until no more resources remain while shoppers can continue to shop at mothballed markets until no goods remain.

Mothballing is a handy way of keeping unwanted buildings without destroying them. And how else do they get their food? Well, you must build markets for your citizens to purchase the goods you have manufactured. There are four markets at your disposal, the food market, the basic goods market, the luxury goods market and the exotic goods market. Your Food Market is probably the most important of your markets.

This is the plcae your citizens get all their food from. Without this building, people will go angry and leave since they don't walk to the farms or the granary to get the food. There are 3 different foods for sale, Wheat, Vegetables and Meat. Your Basic Goods Market is the second most important. It sells goods that are required by the Plebs, Equites and Patricans. Your Luxury Goods Market is the next most important. The goods are required by your Equites and your Patricans.

The least most important, and the largest for that matter, is the Exotic Goods market. It sells 6 different exotics goods out of a possible ten. It does, however, require imports and sells expensive goods. All markets have their goods charged with sales tax, but thats come in later in taxation.

Without it, you would have to survive on taxes from your workers and markets and you won't be able to make your patricans happy. Trade all starts when you open a trade route with another city in the might empire of Rome.

The type of route will determine the type of trade station you will need, a dock or depot. The cost will vary but is initially quite high. Then they show what they export to you and what they will import. You can export and import a maximum of 3 types of goods each. The first type of Trade Station is the port or the dock. This requires road access well as naval access. A Trade Depot however, only requires a road access. Bear in mind that only one trader will appear at a time.

The trader will deliver goods or procure goods at your trade station or both. You can decide what to sell and buy and the limits upon it by clicking on the orders of the station. Initially, no will neither export or import until you say so. Trade is extremely important since it will contribute significantly to your Denarii treasury. Sometimes, it can be the only source of materials that are require by your factories. For example, it can be your only source of iron or timber if you either cannot harvest the resources or it is not available on the map.

The materials requested depends on your scenario. Raw materials don't fetch a large amount of Denarii but can be a steady source of income if you have an excess in the materials production.

For example, another city demands clay and you have multiple clay pits. Processed goods will generally fetch far higher and as a result, make more money. However, you must realise that selling these goods will reduce the amount of goods available for your citizens and the markets.

However, if you can produce a surplus, by all means sell it. Sometimes, armour and weapons might be requested and that depends if you can fend off your enemies and enough for entertainment. Note, only sell if you have a surplus. Otherwise, there is no point of having Denarii when you have no citizens to spend it on. On the rare occasion, one city may request a certain exotic good.

This leads to importing from another city and then reselling it for a profit. This doesn't make much difference in the end for you or your patricans and is a good source of money. For the simple reason, try to keep your Trade Stations in the centre or the heart of all industry so workers don't have to walk a long distance.

However, don't keep it too far from the Immigration point for Depots or the Edge of the sea since this is where the traders will come from. People who are reduced, like mentioned before won't have to commit forms of crime. Therefore, education is paramount in reducing forms of crime. There are two types of Education buildings, the School and Library. The School is quite small while the Library is massive.

These buildings are staffed by Equites by having adequate coverage will lead to increased property taxes from the Villas and an increased culture rating. Less staff means the area serviced is lower than if it were fully staffed.

They both require road access to function. Check the Overlay to see where you need more facilities. Imagine today where there was no health- care. We wouldn't live that long, thats for sure.

Healthcare is no different in Caesar for that matter. It helps prevent your citizens from being infected to diseases which stem from poor nutrition or dirty water. This can be seen through the malaria outbreaks which lead to green clouds.

There are two types of Healthcare buildings. Hygiene, which is prevention and Treatment, which helps cure and prevent diseases from outbreaking. Under the Hygiene buildings is the Barber Shop and the Bathhouse. They both require road access and having maximum staff will ensure the best service. The Bathhouse requires a nearby Reservoir to provide water so people can actually bathe. The Treatment buildings are the Clinic and the Hospital. The Clinic is a smaller version of the Hospital, just like SimCity 4.

Both are staffed by Equits and like the Hygiene buildings, having full staff will maximise the operation services of the building. They will treat the people who are sick and those diseased. Check the Overlay to see where you need more Healthcare services. They are required to make your people happy and improve your Culture rating. Good entertainment in your city will certainly increase immigration towards your city. This is necessary if you want your city to flourish and grow. There are 2 different types of buildings, the Entertainment building itself and the Guilds which help them function.

Note that you can only have one circus since it is massive. That is why you can only build one. They all require road access and are staffed by Equites. The Guilds are the things that run the Entertainment buildings, except for the Odeum, which doesn't require a Guild. They will send their members to perform in the Entertainment buildings. The Actor's Guild provides actors who perform in the Theater. The Gladiator Guild will provide gladiators who will perform in the areas and coliseums and will require weapons to train their workers.

The Trainer Guild requires a stock of meat to train animals to perform in the Coliseum. The Charioteer Guild will require timber to manufacture chariots to race in the Circus. Therefore, all Guilds require road access and staff. Of course, you must worship Jupiter the most. If he is not worshipped or not as worshipped as the other Gods, he will be annoyed and destroy your buildings.

Get on his good side and he will smite your criminals instead. Religion is extremely important to your culture rating and helps significantly to improve your villas. There are two distinct types of worship buildings, the Shrine and the Temple. Shrines are cheap and small to operate while Temples require a source of Marble and are costlier to build and operate. However, a Temple can out service several Shrines and in the long run, worth it.

They are both staff by Equites and require road access to provide religious services. There are three bonuses provided by each God in return and these can mean things from speeding up production from Mercury and to helping your Soldiers fight better from Mars. The two most worshipped Gods can perform acts of Greater or Less Benevolence which can greatly help your city.

They don't like criminals on the street and want them gone. The most effective way is through Justice. Increased Justice will lead to higher Security and more taxes from those lazy Patricans. This in turn, leads to higher Prosperity. The Forum has 4 different flags. Each flag will represent on of the 4 ratings, Security, Culture, Prosperity and Favour. The height is the rating, the higher the better. The people surrounding the forum, the Plebs and the Equites will increase or decrease depending on the employment, the more employed, the less there are.

The Basilica is sort of like your court system. Magistrates, Equites trained the the Governor's residence staff the Basilica are sent to work in the Basilica. Both buildings need road access to function as well as the Governor Residence. They do, however, lower crime in your city. You must look after this properly since the signs of it becoming negative will start to make people angry. After all, what are they going to be paid with? Therefore, you must be careful since the spending spree initially will be a big drain on the Treasury and the wages you have to pay will be a continued drain.

Therefore, you must maximise the amount you can obtain through trade and tax. Otherwise, you will lose favour with Caesar since he does not like to see a city constantly in debt. Wages is significant since every job requires payment. You can change the amount you pay your Plebs and your Equites. If you pay them well, if you click on their housing, there will be a green coloured Treasure Chest. If you pay them poorly, there will be a red Treasure Chest. Be advised, if workers are unhappy, you might want to rectify and change the situation to make them happy again since this is the easiest way for your workers to take to the street.

Check your Financial advisor to change the wages. For tax to work, you need some Equites to work as Tax Assessors and Collectors. There are two forms of tax that you can collect.

There is Sales Tax and Property Tax. Sales tax is charged from each unit of goods and food sold in the market. It is proportional to the sale price. It may not seem to be much for food items but for goods such as the Exotic Goods, it will contribute significantly to your coffers. You can change the tax around if you want. The second form of tax is Property Tax. This is probably the biggest single source of revenue.

Equite and Pleb housing are exempt. The level of the house will make it contribute more towards your coffers. Every evolution in the housing means more Property Tax to be collected. They is the only reason that you want to keep them happy, after all, all their demands must pay off somehow.

They are staffed by Equites and assess how much tax each market and Patrician house should pay. Therefore, it is better to keep the Assessors near the buildings. After all, without a monthly assessment, the building will pay less tax until they don't pay any tax at all, depriving you of valuable revenue.

Your Finance advisor will notify you of any buildings unassessed and allow you to change the amount of Sales Tax and Property tax. There are five different festivals to celebrate each of the Gods.

Each of them has a certain cost associated with it, such as Denarii, a certain building or commodities such as meat or wine. You can only hold a Festival once in a while for the God's benefit. It costs will vary depending on the amount of Citizens you have in your city.

However, they do please the Gods and increase the general Happiness in your city. This coupled in with good Religious activities will provide a constant flow of Blessings and Acts of Benevolence. All Festivals are organised by the Imperial Advisor. You can use the money to stash into your Personal Wealth. Recent Reviews:. Review Type. All Positive Negative All Steam Purchasers Other All Languages Your Languages Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

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Review Filters. Enter up to characters to add a description to your widget:. Create widget. Popular user-defined tags for this product:? Sign In Sign in to add your own tags to this product. These are required to evolve the patrician housing and later in the game they will need up to six different types of exotic goods to get to a grand mansion level. These are really expansive and you can not make them, you must import them.

Money Denarii Denarii is what makes your city able to do anything, before you can even start producing items and mining raw materials you need denarii and there is a few things that you need to understand about it before you can use it efficiently. Denarii can either work with you or against you in Caesar IV and we all want it to work with us.

Here is what I mean by this. Denarii in the positives is a good thing but if it is to low than your actually hurting yourself, you may think "okay i'm still in the positives in money" but this is actually messing up your economy.

Low denarii upsets plebs and equites because they can not get paid. Pleb usually deal with it until it is in the negatives or close to zero and equites start bailing out on first site of possible debt.

Suffice it to say, a population of does not want to see a denarii stash of This will upset your workers and within a few months they will start leaving. Another thing to note, while being in debt for short periods of time may not damage you all that much in favor to caesar it still hurts and what happens if your under attack a month later and all trade halts until that attack is over?

Well you see my point, don't spend denarii if you don't need to until you have a working economy that can hold itself up. Another thing to note about denarii is that you can always donate to your funds from your personal stash, this personal salary has no real purpose other than backup. Sending funds to caesar is a bad idea, you can only send so many gifts before he starts getting upset or just doesn't care, plus it takes away from what you can give to your city in the event of an emergency.

Many people ask what an easy way to earn denarii is, my answer is trade. Trade is the only real way of making alot of denarii fast as long as you can produce the goods well enough to keep up with trade. Just make sure you don't sell all your products so quick that you don't notice, you will then assume more denarii is on its way when it really isn't. Finally, taxes and work payment. Note that there are two different types of taxes, goods and property.

Goods taxes consists of anything that is bought. If your citizens buy it then they pay a tax with it and we all know what happens if we raise taxes. Raising taxes is fine as long as you can level it out with something else.

Lower taxes is a good idea only if you got some angry people or just want more people to move into your city faster. Property taxes are only collected from your patricians, these rich guys pay alot of denarii to live in a well laid out area. Patrician taxes alone can pay your workers if done correctly. Paying your workers is another part of the denarii system that you need to understand, underpaid workers get angry and overpaid workers are happy. Underpaid workers deal with it as long as you level it out with something like lots of basic goods or food.

Overpaying your workers is only good to keep them in your city or attract more immigrants. Trading Ah yes, we started talking about trading earlier and now we can really dive deep into it.

Trading is essential to a great city because taxes alone just won't do. City Setup VII. I don't know, but here is the specs for the game and what I have as well to help you figure it out: System: 1. Just because you have an engineers post right there doesn't mean that building is cleared, the bigger your population and the bigger your city the more traveling your engineers have to do, so to help correct this, place engineer posts around key areas and if you have room stick them in other areas as well.

This is a known bug and should be fixed in the upcoming 1. Speaking of patches the current patch as of 5 Nov 06 is 1. One make sure that you allowed selling of your resource at the trade center by clicking on the options on the building and allow trade and two make sure that they haven't already bought the maximum allowed for that year. If they bought the max then you have to wait until January to be able to trade that again.

Unfortunately this game isn't like Caesar III and you can't just build tents and expect work to get done. There is 3 different types of citizens in this game, Plebs, Equites, and Patricians.

Plebs work all the dirty work like factories, prefects, engineering, markets, docks, etc. There is a list of what they do in the labor section in your advisors panel. Patricians just sit there and be fat all their lives paying taxes. Well having food and water is fine but what about taxes and payment? If you are under paying them according to Rome's standard salary they might get disgruntled. Check your labor advisor for the standard and make sure that its not lower than that.

Also another thing to make sure of is that you are not in debt. If you are in debt or close to it you can not pay your plebs and equites. A good example is having a population of 10, and only having denarii.

This might seem close to debt for equites and they might start leaving after a few months. Make sure that you have plenty of money. Another thing to make sure of is that you haven't taken anything away from your plebs and equites accidentally by allocating labor in other areas.

Fountains turning off because of job openings and food not being stored doesn't help any! Yes, city walls, and not just one little peice of wall. It has to completely surround the housing without an gaps, gatehouses and towers are okay though. I find the best way to get around this is to build a wall around the entire map when I have money to blow here and there. Note that rocks and trees are not acceptable places to leave gaps in when you make the wall.

Patricians are a complete pain in the butt and wine about everything but give those great taxes. For the most part they need access to every building in the game that provides some sort of use that isn? Prefects, engineers, temples, forums, basillica, odeums, theaters, arenas, colleseums, exotic goods, luxury goods, basic goods, foods, bathhouses, schools, libraries, the list goes on. Make sure that everything you build for them has access to all their buildings, I find making a row of patrician housing is easier than doubling up in rows.

If they have to walk around to get to something then make it easier and provide an alternate more direct path if you can. Pretty much they need to be in a totally different part of town designed their way or no way. That goes for both plebs and equites and remember equites need plebs and patricians needs equites. So make sure that your basic housing for the plebs is at least evolved one level before you go crazy with luxury goods for the equites and patricians. If you lack labor in any one area that you need at its full potential you can adjust it in the labor advisor menu.

Remember doing this will take away from other jobs. Your best option is to preplan the city on pause if you are unsure on how you are going to get things running. Starting off with security is the easiest one. This goes up by itself provided you have enough prefects to prevent crimes and have jupiter bless you with wiping out any criminals on the street.

Favor is something else most people think that they understand totally. Also keep in mind that if your prefects have to fight your battles crime will rise and security will plummet Favor works with you for the most part provided you don't miss alot of requests.

Do not send gifts unless your in trouble with caesar because those are limited to three per type, small, medium, and large. Not fulfilling a exotic good request isn't going to hurt you either, it only helps, there? As long as you fulfill his requests for the most part there is no reason you can't achieve the rating needed.

Prosperity is another HUGE issue with alot of people. So having a large amount of Large Domus' and Large Insulaes won't help you much if you only have a few patrician estates or mansions.



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